Up: Directory of Computational Geometry Software

Robotics


I_COLLIDE

Collision detection library for moving convex polyhedra. Uses properties of convexity and coherence between simulation time steps to get fast and accurate results. Has been used in a number of applications. For more information, links to technical papers, and pointers to the code, look at the Web page.

By Jon Cohen, Ming C. Lin, Dinesh Manocha, and M.K. Ponamgi at U. North Carolina, and Brian Mirtich and John Canny at U.C. Berkeley.


Canny-Lin collision detection

The original C implementation of the Canny-Lin collision detection algorithm by
Brian Mirtich is available from Berkeley.


For a different collision detection program, check out Question 47 in the comp.graphics.algorithms FAQ, where they point you to some source code for Proxima.
Also check out the collision detection program for convex polytopes by Rabbitz in Graphics Gems IV.


Constraint solver

A very classy geometric constraint solver, embedded in a mechanical design tool, which you can look at on the Web. Lots of theoretical and practical information on constraint solving.

By Chris Hoffman, Willaim Bouma, Xiangping Chen, Ioannis Fudos, and Pamela J. Vermeer, at Purdue.


Euslisp is a robotics testbed written in LISP.


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Comments to: nina@geom.umn.edu
Created: May 31 1995 --- Last modified: Thu Jun 1 14:25:13 1995