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Code from "Graphics Gems"
This series of five books (so far!) describes algorithms for
computer graphics. Of interest to computational geometers are
the wacky primitives, and some of the higher-level algorithms,
especially in Graphics Gems IV, eg.
Delaunay triangulation and an algorithm for the
polygonization of an implicit surface.
Take a look at the new table of contents
and see if they've got what you want.
The programs are available by
ftp from Princeton, or try
Stanford.
Code from "Computational Geometry in C"
- Polygon area
- 2-D convex hull
- 3-D convex hull
- Delaunay triangulation
- point in polygon
- polygon extreme point
- convex polygon intersection
- planar robot arm reachability, no obstacles
The best documentation is the book!
By Joe O'Rourke, Smith College.
Get the code by
ftp from Smith.
Up: Directory of Computational Geometry Software
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Comments to: nina@geom.umn.edu
Created: May 31 1995 ---
Last modified: Thu Jun 1 14:25:13 1995