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Technology in the Geometry Classroom Course Materials

These materials were developed at the Geometry Center and are used for teaching pre- and in-service teachers of high-school geometry who are interested in using technology in their classrooms. See the sample syllabus for more information on the course.

The following table of contents links directly to all course materials. The materials are divided into four self-contained parts: Internet Skills, Classical Geometry, Dynamical Systems, and Symmetries and Patterns. Within these parts, the materials build on each other. For example, Introductory Questions for Geometer's Sketchpad assumes less knowledge than Monge's Theorem, which in turn assumes less sophistication than Peaucellier's Linkage.

Table of Contents

    Internet Skills

  1. Introduction to the World-Wide Web
    An introduction to the the World-Wide Web designed specifically for high school mathematics teachers. It contains instructions for using Netscape on the Macintosh, gives lists of interesting Web locations for secondary math teachers, and explains how to design Web pages for use in the high school mathematics classroom.

  2. Technical Information
    A compilation of pages giving the technical details of internet communication on the Macintosh. Topics include using email and how to prepare documents for the Web on a Unix Web server.


    Classical Geometry

  3. Introductory Questions for Geometer's Sketchpad
    A set of geometry problems using Sketchpad. Although not difficult, the problems are not just a set of instructions leading you to the answer.

  4. Monge's Theorem
    This lab uses Sketchpad to explore the geometry of circles, culminating in the discovery of a famous result of the nineteenth century called Monge's Theorem. It then proceeds to outline a proof of the theorem using dilations.

  5. Peaucellier's Linkage
    Peaucellier's Linkage is a simple toy that could be constructed using straight rods attached together. The lab gives instructions for constructing and studying the linkage in Sketchpad. It then uses Sketchpad to explore the geometric properties of inversion, allowing the reader to discover how the linkage works.


    Dynamical Systems

  6. Dynamical systems lab
    An exploration of parametrized families of one-dimensional dynamical systems using the software Chaos and Dynamics, written by James George and Del Johnson, and designed by Robert L. Devaney.


    Symmetry and Patterns

  7. Introduction to Symmetries
    This section introduces the concept of symmetry, focusing on rotation, reflection, and translation.

  8. Wallpaper Patterns
    In this chapter, we use a computer program called Kali to generate wallpaper patterns and explore their symmetries.

  9. Orbifolds
    We define the word and compute the orbifolds of wallpaper patterns and finite objects in 3-space. After compiling a list of all the features that can appear in an orbifold, we providing all the tools needed to discover all the symmetry groups of the sphere and of the plane.

  10. Unfolding an Orbifold
    We study how a pattern can be reconstructed from an orbifold, using both hands-on exploration and the computer program TesselMania!. These activities are a good introduction to the movie Shape of Space.


    Appendices

  11. Videotapes shown in the course

  12. Software

  13. Bibliography

  14. Final Projects


Next: Sample syllabus

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Created: Jun 06 1996 --- Last modified: Nov 07 1996
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