Mostly, the various Medis Tool programs are self explanatory. There are man pages, but the online documentation is more useful. The programs in the suite that pertain to animation are:
capturetakes live video either from the Indy's internal camera or from video in, and produce either stills or SGI movie files. It can also do screen captures.
moviemakeris an interactive movie editor.
movieplayeris an SGI movie file viewer. The other Medis Tool programs invoke it automatically, though it stand alone also.
movieconvertcan assemble movies from images, decompose movies into images, as well as convert between several movie file formats, including Apple Quicktime.
Since StageManager is still in development, the documentation is not
yet installed. However, you may still look at it. It is
~dpvc/code/tcl/StageManager.doc. You may also find notes
and examples from a talk by StageManager's author Davide Cervone
useful. They reside in
smovieis a generic SGI program, and by default displays the animation in a window on the screen, although it can generate NTSC output for videotaping as well. (For serious video taping, it is best to use the Geometry Center program
heave.) For more info on
smovieconsult its man page.
NXMovieis a port of the SGI
smovieprogram to the NeXT. It has a graphical interface, as opposed to
smoviewhich is primarily a command line program. On the down side, it is pretty buggy, so beware. Consult its online documentation for details.
mpeg_encodeconverts a sequence of image files into an MPEG animation. It is difficult to use, requiring a pattern file filed with obscure technical options. Thus, unless you have reason to deal with technicalities, you would probably be better off using the Geometry Center utility
img2mpeg. This script invokes
mpeg_encodewith reasonable arguments, greatly simplifying the process. Typically, all you need to type is
img2mpeg frame??.gif movie.mpg
For more details, consult the man page.
<<Graphics`Animation`. With the SGI front end, some of the relevant commands are
ShowEditare also very useful for choosing view points and shading and so on. With the NeXT front end, use the animation functions from the "Graph" Menu. It is also worth noting one can save the frames as bitmaps from the "Graph" menu from either the X or the NeXT front end.
with(plots);. Then the relevant commands are
Created: Fri Sep 8 11:39:00 1995 --- Last modified: Jun 18 1996