Mostly, the various Medis Tool programs are self explanatory. There are man pages, but the online documentation is more useful. The programs in the suite that pertain to animation are:
capture takes live video
either from the Indy's internal camera or from video in, and produce
either stills or SGI movie files.  It can also do screen captures.
moviemaker is an
interactive movie editor.
movieplayer is an
SGI movie file viewer.  The other Medis Tool programs invoke it
automatically, though it stand alone also.
movieconvert can
assemble movies from images, decompose movies into images, as well as
convert between several movie file formats, including Apple Quicktime.
Since StageManager is still in development, the documentation is not
yet installed.  However, you may still look at it.  It is
~dpvc/code/tcl/StageManager.doc.  You may also find notes
and examples from a talk by StageManager's author Davide Cervone
useful.  They reside in ~dpvc/talks/SM.
smovie is a generic SGI program, and by default displays
the animation in a window on the screen, although it can generate NTSC
output for videotaping as well. (For serious video taping, it is best
to use the Geometry Center program heave.)
For more info on smovie consult its
man page.
NXMovie is a port of the
SGI smovie program to the NeXT.  It has a graphical
interface, as opposed to smovie which is primarily a
command line program.  On the down side, it is pretty buggy, so
beware.  Consult its online documentation for details.
mpeg_encode converts a sequence of image files into an
MPEG animation.  It is difficult to use, requiring a pattern file
filed with obscure technical options.  Thus, unless you have reason
to deal with technicalities, you would probably be better off using
the Geometry Center utility img2mpeg.  This script
invokes mpeg_encode with reasonable arguments, greatly
simplifying the process.  Typically, all you need to type is
Example: img2mpeg frame??.gif movie.mpg
For more details, consult the man page.
<<Graphics`Animation`.  With the SGI
front end, some of the relevant commands are Animate[]
and ShowAnimation[].  Live and
ShowEdit are also very useful for choosing view points and
shading and so on.  With the NeXT front end, use the animation
functions from the "Graph" Menu.  It is also worth noting one can save
the frames as bitmaps from the "Graph" menu from either the X or the
NeXT front end.
with(plots);.  Then the
relevant commands are animate and animate3d.
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Created:  Fri Sep 8 11:39:00 1995 --- 
Last modified: Jun 18 1996