Lesson Title: Sprouts

Original Game by: Conway and Paterson

Objectives:

  1. To become accustomed to what sort of properties are intrinisc topological properties.

  2. To learn how these properties can be used to identify, compare, and contrast topological surfaces.

  3. To become accustomed to the various topological properties, especially Euler number and the existence or nonexistence of finitude, boundary, and orientability on certain surfaces.

  4. To become accustomed to using the fundamental domains of surfaces when studying their intrinsic topological propoerties.

  5. To relate the intrinsic topological properties of a surface with its shape.

Launch:

The Rules:

(Note: If the students are not familiar with fundamental domains or with certain nonoreintable surfaces, you may want to go through the surfaces sheet first.)

  1. First, players alternate placing a dot on the game board until there are 4-6 dots total.
  2. Now each player takes turns connecting a dot to a dot with a path. The rules for paths are (see diagram):

  3. After forming a path, the player places a dot on the path
  4. The last player that can play a valid move wins.

Playing Tips:

  1. It's a good idea to label the dots or make them fairly large.
  2. In order to keep track of which dots are out of play, start the game using empty bubbles for dots and fill them in when they are no longer in play.
  3. It's a good idea for each player to use a different colored pen for later analysis.
  4. If a line is between two lines (or a side and a line) on one side of a surface, then this relationship should be maintained when that line passes through a glued side to the other side of the surface. Watch out for this especially on the Mobius strip, Klein bottle, and projective plane. Use the grid lines and/or number your paths to make it easier to keep track of this.

Explore:

  1. After playing some games on each of the surfaces, try to guess what properties a surface must have to be able to enclose the surface in one closed path. Test your guess by trying to draw such a path on each of the surfaces.
  2. Now for each game board that you could enclose with a path, do the following:
  3. Choose some of the game boards and try to see how many ways you can close a loop around all sides under the following conditions:

    a) You must have at least one dot for the loop to begin at.

    b) Your path must remain along one of the sides at all times.

  4. Make a Mobius strip (see the surfaces sheet for instructions how).Trace a path that connects to itself, following near an edge of the mobius strip.
  5. After playing some games on the mystery game boards, try to use properties that you've discovered about the various surfaces and techniques from above to determine which surfaces these mystery surfaces are essentially the same as.
  6. You can physically cut and reglue (see question 5) the mystery surfaces in such a way that they closely resemble the surfaces which they are essentially the same as. Give it a try. Hint: Note that we can bend and twist the surface (although this may not be entirely physically possible) and still maintain this similarity.
  7. (Easy question:) Pick a surface with glued sides that is easy to glue and physically glue its edges. Do any of the paths change? What about if you move this surface around the room? What if you crease the surface?
  8. Is the torus tied in a knot? How can you tell? Are any of the other surfaces tied in a knot? Again, how can you tell?

Summarize:

We've been looking at surfaces almost entriely from one point of view, the intrinsic topological view (except in question 11). In the first question, we calculated what is known as the Euler number of a surface. We also examined whether or not the surfaces had boundaries(edges), how paths close on surfaces, how paths separate surfaces into regions, and which surfaces had would flip a path from top to bottom or from left to right (This property is called nonorientability. Surfaces without this property are orientable). These properties are intrinsic because you need not know if or how the surface is positioned in a higher dimesnion to analyze them (see question 10). They are topological because they do not change regardless of how you bend, fold or cut and reglue the surface (as long as you maintain proper alignment when regluing)(This is in contrast to geometric properties, which can change if a surface is bent, folded, etc.).

These properties are worth looking at because they are the properties we would have to look at to determine the shape of our own space or reality. We are limited to looking at intrinsic properties for two reasons:

1) Our physical reality may not exist in a higher dimension.

2) Even on the off chance that we do exist in a reality imbedded in a higher dimension, as inhabitants of this reality, we cannot discern extrinsic ('non-intrinsic') aspects of this reality, nor are we affected by them. This is analagous to the way the paths are not affected by crumbling or creasing the surface.

We choose to analyze topological properties because under the right circumstances (like that the universe has the same geometric properties everywhere), the topology of the reality essentially determines both its topology and geometry.

One of the most useful tools for investigating the intrinsic topology of a surface is the fundamental domain. This is a representation of the surface that can be placed in in a space of the same dimension as the surface. As a result, only intrinsic properties can be observed, and thus we do not have to differentiate between the intrinsic and the extrinsic. Furthermore, from the fundamental domain we get a direct analogy to one of the possibilities of our own space: a surface that exists only within its own dimension.

Variations: