Code from books


Code from "Computational Geometry in C"

The best documentation is the book!

By Joe O'Rourke, Smith College.
Get the code by
ftp from Smith.


Code from "Graphics Gems"

Lots of wacky primitives, and some interesting higher-level algorithms, especially in Graphics Gems IV, eg. a C++ implementation of an incremental 2-D Delaunay triangulation.

Take a look at the table of contents and see if they've got what you want.

The programs are available by ftp from Princeton.


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Created: May 31 1995 ---