Abstract. This paper studies the point location problem in Delaunay triangulations without preprocessing and additional storage. The proposed procedure finds the query point simply by `walking through' the triangulation, after selecting a `good starting point' by random sampling. The analysis generalizes and extends a recent result for d=2 dimensions by proving this procedure to take expected time close to O(n^{1/(d+1)}) for point location in Delaunay triangulations of n random points in d=3 dimensions. Empirical results in both two and three dimensions show that this procedure is efficient in practice.
Postscript [77k] of the UMD College Park CVL/CfAR 1996 Techreport
Suggested BIBTeX entry:
@inproceedings{LABEL
,author= "M{\"u}cke, E. P. and Saias, I. and Zhu, B."
,title= "Fast Randomized Point Location Without Preprocessing
in Two- and Three-dimensional Delaunay Triangulations"
,booktitle= "Proceedings of the 11th Annual Symposium on
Computational Geometry"
,year= 1996
,pages= "274--283"
,note= "To appear in
{\em Computational Geometry: Theory and Applications}"
,url= "ftp://ftp.cfar.umd.edu/TRs/CVL-Reports-1996/TR3621-Mucke.ps.gz"
}