6. Appendix
6.1. Menu items
File menu
- New
-
Delete everything in the current model; create an empty, unnamed model.
- Open...
-
Replace the current model with the model in a specified file.
- Save
-
Save the model in the current file.
- Save As...
-
Save the model in a specified file.
- Save Geometry...
-
Save the geometry of the model (in Geomview's OOGL format)
to a specified file.
- Revert
-
Replace the current model with the most recently saved version of the model.
- Print...
-
Save the current camera view as a PostScript file.
- Tcl Shell...
-
open a window for typing in Tcl commands. The window allows you to type
commands to modify the model. Type a command at the prompt and the result
of the command will be displayed in italics in the window.
- Open Pipe...
-
create a named pipe for receiving Tcl commands. By default the pipe is put
in /tmp/geomview. Commands may then be sent to Crafter by sending
them to the named pipe.
- About
-
Display version and copyright information.
- Quit
-
Close Crafter without quitting Geomview.
Edit menu
- Cut
-
Remove the currently selected group from the model, and keep it in
a clipboard for pasting later.
- Copy
-
Copy the currently selected group into the clipboard without removing
it from the model.
- Paste
-
Attach a copy of what's in the clipboard to the selected object.
- Duplicate
-
Copy the currently selected group and paste it in the parent of the
currently selected object, without changing the contents of the clipboard.
- Delete
-
Remove the currently selected group from the model without changing
the contents of the clipboard.
- Paste from file...
-
Paste the contents of a Crafter file into the currently
selected object. A window is popped up allowing you to specify the file
name of a crafter file. The toplevel objects in the file are attached
to the currently selected object. The model properties are ignored.
This operation has no effect on the clipboard.
- General Properties...
-
Open the General Properties Panel for the selected object.
- Class-specific Properties...
-
Open the Class-specific Properties Panel for the selected object.
- Options...
-
Open the Options panel (Equivalent to model properties)
Create menu
[see list of primitives]