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Code from "Computational Geometry in C"

The best documentation is the book!

By Joe O'Rourke, Smith College.
Get the code by ftp from Smith.

Code from "Graphics Gems"

This series of five books (so far!) describes algorithms for computer graphics. Of interest to computational geometers are the wacky primitives, and some of the higher-level algorithms, especially in Graphics Gems IV, eg. Delaunay triangulation and an algorithm for the polygonization of an implicit surface.

Take a look at the new table of contents and see if they've got what you want.

The programs are available by ftp from Princeton, or try Stanford.

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