In-response-to-base:
Date: Wed, 19 Apr 1995 22:26:16 GMT
From: Tom Meyer (twm@cs.brown.edu)

Real-time requirements

HTTP/1.1 200 OK Date: Tue, 24 Nov 2009 17:13:12 GMT Server: Apache/2.2.6 (Fedora) Last-Modified: Thu, 30 Oct 1997 19:45:00 GMT ETag: "2600a1-259-58f36700" Accept-Ranges: bytes Content-Length: 601 Connection: close Content-Type: text/html; charset=UTF-8 Although the other elements are very important to any discussion of an extension language for VRML, I would like to argue that any appropriate language or class library should incorporate time-criticality at a fairly low level. The level-of-detail node is an important first step, but it would also be appropriate to add methods which are aware of how much time they have available to execute, and choose the appropriate rendering or computation technique.

This will become more important with complex scenes, especially those involving scientific visualizations and realtime collaboration.


HyperNews Responses

1. this is an experiment (grace)
1. Untitled ()
2. time issue (Ying Sun)
3. time issue (Ying Sun)
4. I'm looking at this (Alan Ross)